u4gm Arc Raiders Trials guide how to score big this week
Posted: Tue Dec 09, 2025 3:44 am
As soon as you start putting real hours into Arc Raiders, that Trials tab in the corner starts to feel like a challenge you cannot ignore, especially once you have grabbed a few ARC Raiders Items and realise how much the mode matters. Trials is not some throwaway side mode; it is the main leaderboard grind where the whole player base fights over weekly scores on five rotating challenges. Every week those objectives reset, and each run you do is basically a shot at climbing the board. The catch is that the system only cares about your personal best for each challenge, so a pile of average attempts does nothing for you.
How The Score Really Works
A lot of new players assume they can just spam runs and slowly build up points, but that is not how Trials works at all. The game only locks in the highest score you hit in a single clear of a challenge, so you are hunting for that one clean, almost flawless run where the squad stays alive and keeps the tempo up. You might spend a night warming up, testing routes, figuring out spawns, and then suddenly everything lines up in one attempt. That is the score that counts. It feels great when it happens, but it also means you have to be okay with resetting if a run goes bad early.
Map Modifiers And Double Points
The bit that really separates casual players from the people pushing top ranks is how they use map conditions. Certain modifiers like Night Raid, Electromagnetic Storm, and those rare Hidden Bunker events straight up double your Trial Score. Playing on a clear, “easy” map might feel safer, but you are basically wasting time if you care about the leaderboard. Veteran players will actually wait around for the nasty weather or the special event to appear, then slam out a few focused attempts. The chaos is rough at first, but once you know the layout, those runs are where the huge scores come from.
Squad Play And Shared Scores
People sometimes try to solo Trials to prove a point, and yeah, it is possible, but it is almost always slower and more painful. With a full squad, your score is shared, so three players working together can hit numbers that are just not realistic on your own. You have more revives, more damage on the big targets, and someone can always be watching flanks or objectives. Get two teammates who actually talk, agree on who is doing what, and suddenly the mode feels less like a slog and more like a coordinated heist. You will notice your rankings creeping up with way less individual stress.
Why The Rewards Matter
All this pressure would not be worth it if the rewards were boring, but Trials splits them into weekly challenge rewards and longer-term seasonal rewards, and both have their place. Weekly tasks hand out loot boxes that can drop useful stuff like blueprints, so they are nice for regular progression, even on okay scores. The real draw, though, is the seasonal reward track that pays out based on your final rank when the season ends. That is where the exclusive cosmetics and bragging rights live, the kind of things that tell everyone you did the grind properly and did not just buy a few buy ARC Raiders weapons and call it a day.
How The Score Really Works
A lot of new players assume they can just spam runs and slowly build up points, but that is not how Trials works at all. The game only locks in the highest score you hit in a single clear of a challenge, so you are hunting for that one clean, almost flawless run where the squad stays alive and keeps the tempo up. You might spend a night warming up, testing routes, figuring out spawns, and then suddenly everything lines up in one attempt. That is the score that counts. It feels great when it happens, but it also means you have to be okay with resetting if a run goes bad early.
Map Modifiers And Double Points
The bit that really separates casual players from the people pushing top ranks is how they use map conditions. Certain modifiers like Night Raid, Electromagnetic Storm, and those rare Hidden Bunker events straight up double your Trial Score. Playing on a clear, “easy” map might feel safer, but you are basically wasting time if you care about the leaderboard. Veteran players will actually wait around for the nasty weather or the special event to appear, then slam out a few focused attempts. The chaos is rough at first, but once you know the layout, those runs are where the huge scores come from.
Squad Play And Shared Scores
People sometimes try to solo Trials to prove a point, and yeah, it is possible, but it is almost always slower and more painful. With a full squad, your score is shared, so three players working together can hit numbers that are just not realistic on your own. You have more revives, more damage on the big targets, and someone can always be watching flanks or objectives. Get two teammates who actually talk, agree on who is doing what, and suddenly the mode feels less like a slog and more like a coordinated heist. You will notice your rankings creeping up with way less individual stress.
Why The Rewards Matter
All this pressure would not be worth it if the rewards were boring, but Trials splits them into weekly challenge rewards and longer-term seasonal rewards, and both have their place. Weekly tasks hand out loot boxes that can drop useful stuff like blueprints, so they are nice for regular progression, even on okay scores. The real draw, though, is the seasonal reward track that pays out based on your final rank when the season ends. That is where the exclusive cosmetics and bragging rights live, the kind of things that tell everyone you did the grind properly and did not just buy a few buy ARC Raiders weapons and call it a day.